1. Norin the Wary + Genesis Chamber

Colors: Red, Colorless

  • Norin the Wary exiles itself whenever a player casts a spell or attacks, returning to the battlefield at the end of turn.
  • Genesis Chamber creates a 1/1 Myr token whenever a non-token creature enters the battlefield under a player’s control.

The Combo:

  1. Have Norin the Wary and Genesis Chamber on the battlefield.
  2. Norin exiles itself frequently during turns.
  3. Each time Norin returns at end of turn, Genesis Chamber triggers, creating a Myr token.

Why It’s Unique: This combo generates a steady stream of creatures with minimal input, great for token decks and synergizing with other effects that benefit from creature entry.

2. Deathrender + Enduring Renewal

Colors: White, Artifact

  • Deathrender is an equipment that allows you to put a creature card from your hand onto the battlefield when the equipped creature dies.
  • Enduring Renewal makes you play with your hand revealed and puts any creature cards that would go to your graveyard back into your hand instead.

The Combo:

  1. Equip a small creature with Deathrender.
  2. When that creature dies, Deathrender lets you put another creature from your hand onto the battlefield.
  3. Enduring Renewal returns the dead creature to your hand.

Why It’s Unique: This combo provides an infinite loop of creature deaths and returns, ideal for decks with death triggers or requiring continuous creature presence.

3. Lifeline + Perilous Myr

Colors: Artifact, Colorless

  • Lifeline ensures that whenever a creature dies, if another creature is on the battlefield, the dead creature returns to play at the end of the turn.
  • Perilous Myr deals 2 damage to any target when it dies.

The Combo:

  1. Have Lifeline and Perilous Myr on the battlefield.
  2. Sacrifice or have Perilous Myr die, dealing 2 damage.
  3. Perilous Myr returns to the battlefield at end of turn due to Lifeline.

Why It’s Unique: This combo offers a continuous source of damage and can be combined with sacrifice outlets for repeated damage triggers.

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