1. Norin the Wary + Genesis Chamber
Colors: Red, Colorless
- Norin the Wary exiles itself whenever a player casts a spell or attacks, returning to the battlefield at the end of turn.
- Genesis Chamber creates a 1/1 Myr token whenever a non-token creature enters the battlefield under a player’s control.
The Combo:
- Have Norin the Wary and Genesis Chamber on the battlefield.
- Norin exiles itself frequently during turns.
- Each time Norin returns at end of turn, Genesis Chamber triggers, creating a Myr token.
Why It’s Unique: This combo generates a steady stream of creatures with minimal input, great for token decks and synergizing with other effects that benefit from creature entry.
2. Deathrender + Enduring Renewal
Colors: White, Artifact
- Deathrender is an equipment that allows you to put a creature card from your hand onto the battlefield when the equipped creature dies.
- Enduring Renewal makes you play with your hand revealed and puts any creature cards that would go to your graveyard back into your hand instead.
The Combo:
- Equip a small creature with Deathrender.
- When that creature dies, Deathrender lets you put another creature from your hand onto the battlefield.
- Enduring Renewal returns the dead creature to your hand.
Why It’s Unique: This combo provides an infinite loop of creature deaths and returns, ideal for decks with death triggers or requiring continuous creature presence.
3. Lifeline + Perilous Myr
Colors: Artifact, Colorless
- Lifeline ensures that whenever a creature dies, if another creature is on the battlefield, the dead creature returns to play at the end of the turn.
- Perilous Myr deals 2 damage to any target when it dies.
The Combo:
- Have Lifeline and Perilous Myr on the battlefield.
- Sacrifice or have Perilous Myr die, dealing 2 damage.
- Perilous Myr returns to the battlefield at end of turn due to Lifeline.
Why It’s Unique: This combo offers a continuous source of damage and can be combined with sacrifice outlets for repeated damage triggers.